Let the Gaming Begin
About This Issue
In this edition, we highlight UCI’s newest ventures into the world of video games. Our cover story, “A Bold New Sports Franchise,” reveals how the campus created the nation’s first school-sponsored eSports team at a public university, wooed top players with scholarships and built a trailblazing computer arena. “Behind the Games” features software engineer Laura Wright Teclemariam ’04 and her commitment to recruiting women and minorities into gaming jobs; while in “Playing With Gender Stereotypes,” campus experts take aim at trite assumptions about male and female gamers. Beyond gaming, in “Fountain of Youth,” UCI anthropologist Tom Boellstorff dives into the virtual world of Second Life to study how people with disabilities find freedom through their avatars, and in “Taking Legal Power to the People,” Michael Iseri, J.D. ’15 shares how he developed free legal apps to help clients with disabilities. Finally, as an example of how technology permeates just about every aspect of society, in “Technology Is Part of Life – and Art,” we walk you through “Embodied Encounters,” a recent Beall Center exhibit that blends “expanded media arts” with everyday life.
Table of Contents
Vol. 2, No. 1
Produced by the University of California, Irvine Office of Strategic Communications
Associate Chancellor, Strategic Communications
Senior Director, Media Relations & Publications
Vince Rini Design
Steve Chang and Steve Zylius
Editorial Advisory Committee
Jennie Brewton, Katherine Hills ’83 (alumni), Janice Hopkins, John Mouledoux, John Murray (health) and Janna Parris (development)
Elizabeth Beach ’12 , Rosemary McClure, Roy Rivenburg, Heather Shannon, Tom Vasich, John Westcott and Janet Wilson
Tonya Becerra (social media) and Kien Lai (web design and development)
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